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The SDK Mindset: Why Your Code Isn’t Your Own Anymore

January 13, 202620 minute read

  

A deep dive into the paradigm shift from application development to SDK design, and why building libraries requires a fundamentally different mental model

Photo by Glen Carrie on Unsplash

Four years in the SDK development teaches you things no documentation ever will. Some lessons came from my own production incidents. Others came from analyzing why certain SDKs succeed while others accumulate GitHub issues faster than stars. This article captures both — the hard-won insights and the cautionary tales. Read on if you’re committed to building an SDK that stands the test of time.

The Crisis Scenario

Your clients mobile app, which has been running smoothly with 99.95% crash-free sessions, is now experiencing a spike in crashes. The error traces point to a newly integrated your SDK that’s holding onto Activity contexts, causing memory leaks. By morning, they have accumulated 847 one-star reviews, all with variations of “App crashes on startup after latest update.”

Your response? “We tested it thoroughly in our sample app. It worked fine.”

This scenario plays out more often than the mobile development community likes to admit. According to Instabug’s 2024 Mobile App Stability Report, while the median crash-free session rate hovers around 99.95%, the gap between top-performing apps (99.99%) and lagging apps (99.77%) often comes down to third-party SDK integration issues.

This is the moment when SDK developers realize a fundamental truth: Your code isn’t your own anymore.

The code you write as an SDK developer runs inside processes you don’t control, with architectures you didn’t design, alongside dependencies you didn’t choose, and on devices you’ve never tested. This reality demands a complete mindset shift from traditional application development.

Part I: Two Worlds, One Codebase

The Application Mindset vs. The SDK Mindset

When you build an application, you’re the homeowner. You decide where the furniture goes, control the thermostat, set the house rules, and invite guests into your carefully curated space. You own the architecture — whether it’s MVVM, MVP, MVI, or Clean Architecture. You dictate which version of Retrofit or OkHttp gets used. You control initialization timing, threading models, and performance budgets. You are, fundamentally, in control.

When you build an SDK, everything changes. You become a guest in someone else’s house.

As Kenneth Auchenberg, former Head of Developer Experience at Stripe, wrote about their API design philosophy: “At Stripe, we spend a lot of time agonizing over patterns and consistency across the API to ensure developers have a consistent DX across products and abstractions.” This obsessive attention to developer experience comes from understanding that Stripe’s SDKs must work flawlessly across hundreds of thousands of different application environments.

Consider the stark differences in these two development paradigms:

As an Application Developer:

  • You rearrange the furniture (choose your architecture patterns)
  • You control the thermostat (set performance budgets and optimization strategies)
  • You invite specific guests (integrate SDKs of your choosing)
  • You set house rules (define threading models, establish coding standards)
  • You know your environment intimately (control minimum SDK versions, target devices)

As an SDK Developer:

  • You bring a gift but never rearrange furniture (provide functionality without imposing architecture)
  • – You adapt to their temperature (work within their performance constraints)
  • You coexist with other guests (compatibility with other SDKs)
  • You follow their house rules (adapt to their threading models and patterns)
  • You prepare for any environment (support wide SDK ranges, diverse device configurations)
  • You clean up completely after yourself (rigorous resource management)
  • You never break the plumbing (graceful failure that never crashes the host)

Square’s SDK philosophy, documented in their developer guidelines, emphasizes this guest mentality: SDKs should “insulate your code from the mechanics of API requests and replies and provide useful abstractions.” The key word here is “insulate” your SDK should be a black box that does its job without leaking implementation details or side effects into the host application.

The Lego Brick Analogy

Here’s another way to frame this fundamental difference: Applications are complete models; SDKs are Lego bricks.

When you build a Lego model — say, a detailed replica of the Millennium Falcon — you follow specific instructions, use predetermined pieces, and create a singular, opinionated structure. That’s application development. You’re building something complete and functional, with a clear purpose and defined user experience.

An SDK, on the other hand, is like a specialized Lego brick. It must:

  • Fit seamlessly with thousands of other brick types
  • Work regardless of whether it’s part of a spaceship, castle, or house
  • Provide value without dictating the overall structure
  • Be removable without causing the entire model to collapse
  • Have well-defined connection points (your public API)

Firebase’s modular SDK design exemplifies this philosophy. As documented in their API guidelines, “operations are performed by passing objects to functions. This approach enables tree-shaking, reducing bundle size.” Each Firebase component is an independent Lego brick you can use Cloud Firestore without Firebase Authentication, or Crashlytics without Analytics. The pieces compose but don’t entangle.

The moment you ship an SDK, you lose control. And that’s exactly the point. Your role shifts from architect to toolmaker. You’re no longer designing the house; you’re providing high-quality tools that work in any house, regardless of architectural style.

Part II: Drawing the Responsibility Boundary

The most critical skill for SDK developers is knowing where your job ends and the integrator’s job begins. This boundary isn’t just philosophical, it has concrete implications for every design decision you make.

What IS Your Responsibility

Joshua Bloch, author of “Effective Java” and architect of Java’s Collections Framework, established foundational principles for API design that apply directly to SDK development: “APIs should be easy to use and hard to misuse. Easy to do simple things; possible to do complex things; impossible, or at least difficult, to do wrong things.”

Your responsibilities as an SDK developer include:

Core Domain Logic: This is why your SDK exists. If you’re building a payment SDK, focus relentlessly on payment processing, tokenization, and transaction management. Stripe processes over 250 million API requests per day their SDK’s responsibility is to handle payments correctly, securely, and reliably. Nothing more, nothing less.

Internal State Management: Your SDK should manage its own data, lifecycle, and resources. Consider this clean boundary pattern:

https://medium.com/media/9056914c16363d7ce69efccd149334e7/href

This example demonstrates proper encapsulation. The public interface (DataProcessor) defines what the SDK does without revealing how it does it. The implementation (DataProcessorImpl) is marked internal, preventing host apps from depending on implementation details that might change.

Error Containment: As Google’s Android documentation on library optimization emphasizes, “prefer codegen over reflection” and always “keep error handling simple and clear.” Your SDK’s errors should never become the host app’s crashes.

API Stability: This is perhaps your most sacred commitment. Microsoft’s Azure SDK guidelines state bluntly: “Breaking changes are more harmful than most new features are beneficial.” Every public API you expose is a five-year minimum commitment. Amplitude’s SDK lifecycle policy exemplifies responsible maintenance: Developer Preview → General Availability → Maintenance Mode (lasting at least 12 months) → End-of-Support with clear migration paths.

Performance Footprint: You must document your cost. NimbleDroid’s analysis of mobile SDKs revealed that certain SDKs added 1,729ms to app startup time simply due to inefficient resource loading. Segment’s architecture explicitly states: “When it comes to Mobile SDKs, we know that minimizing size and complexity is a priority. That’s why our core Mobile SDKs are small and offload as much work as possible to our servers.” They achieved 2–3x energy overhead reduction through intelligent batching and compression.

What IS NOT Your Responsibility

This is where many SDK developers stumble. They try to be helpful by providing too much, inadvertently creating constraints that frustrate integrators.

https://medium.com/media/38f1bbdbeadf65664cd8375c40fd3290/href

Every line in this example violates the responsibility boundary. Let’s examine each problem:

Don’t Control Initialization Timing: Auto-initialization in init blocks runs on first class access, which is unpredictable. Android’s App Startup library documentation explicitly warns against ContentProvider-based initialization, showing it adds approximately 2ms per library to cold start time Let developers control when your SDK wakes up.

Don’t Hold Activity Contexts: This is SDK development 101. Activities are recreated on configuration changes (rotation, language switches, multi-window mode). Holding an Activity reference creates memory leaks. Always use applicationContext for long-lived objects.

The responsibility boundary can be summarized with one guiding principle: Provide capabilities, not constraints.

Part III: The Black Box Philosophy

The Invisible Guest Principle

Segment’s SDK philosophy provides an excellent framework: “Our core Mobile SDKs are small and offload as much work as possible to our servers.” This isn’t just about size it’s about being invisible until needed.

Your SDK should embody three characteristics:

1. Arrive Quietly (Minimize Startup Impact)

Google’s research has shown that users perceive apps as faster when cold start time is under 5 seconds. Every SDK that auto-initializes chips away at this budget. The Firebase SDK moved away from ContentProvider initialization precisely because of this startup tax.

https://medium.com/media/4befb1189d78ee34baa041f35efed633/href

The difference is profound. With eager initialization, your SDK taxes every app launch, whether the app uses your functionality in that session or not. With lazy initialization, the cost is deferred until actually needed and can even be pushed to a background thread.

2. Work Quietly (Respect Threading and Resources)

Never touch the main thread unless you’re explicitly doing UI work. Android’s official guidance on library optimization states: “Avoid main thread operations in library initialization.”

https://medium.com/media/080ec1249cd00666f4087ed6279c54e1/href

This SDK respects the host’s resources. It checks network conditions, battery levels, and responds to memory pressure. Square’s extensive research into Android’s main thread lifecycle shows that respecting system resources isn’t optional it’s fundamental to being a good citizen in the Android ecosystem.

3. Leave Quietly (Complete Cleanup)

Resource leaks are insidious. They accumulate slowly, causing OOM errors that are difficult to trace. Instabug’s 2024 report shows OOM errors occur at a median rate of 1.12 per 10,000 sessions a seemingly small number that represents real user frustration.

https://medium.com/media/16d2afc6cab98b426573006e63b72029/href

Lifecycle awareness is critical. Android’s DefaultLifecycleObserver interface provides hooks for automatic cleanup:

https://medium.com/media/27224c63fa70253e3ae5ebd3ae09653d/href

The host app doesn’t need to remember to call release() the SDK ties into Android’s lifecycle system automatically.

Part IV: Fail Gracefully — Your Bugs Aren’t Their Crashes

Here’s a stark truth: If your SDK crashes, the one-star reviews go to the host app, not to you. Users don’t distinguish between “my app crashed” and “an SDK in my app crashed.” They just know the app failed.

The Error Boundary Contract

Kotlin’s Result type, introduced in Kotlin 1.3, provides an excellent pattern for error handling at SDK boundaries:

https://medium.com/media/3bb2e404a06e87ad31b93f8be98c1e89/href

This pattern provides three critical benefits:

1. No silent failures: The host app always knows whether the operation succeeded

2. No surprise crashes: Errors are contained and reported through the Result type

3. Actionable errors: The host app can make informed decisions about error handling

The Kotlin Result library by Michael Bull extends this pattern with additional utilities like runSuspendCatching that properly handles CancellationException in coroutine contexts a subtle detail that can prevent resource leaks.

The Three Rules of SDK Error Handling

Rule 1: Catch at Boundaries

Every public API method is a boundary between your SDK and the host app. Wrap all boundary methods in try-catch blocks:

https://medium.com/media/d66d4e632ac89c6bc0255ff194e162c2/href

Rule 2: Log Comprehensively, Fail Explicitly

Silent failures leave developers blind. Provide opt-in diagnostic logging:

https://medium.com/media/a0dca78e8a7d2b5867dc1b9c3d8d7e16/href

Rule 3: Provide Recovery Mechanisms

Don’t just report errors provide ways to recover when possible:

https://medium.com/media/676e7cfa8f9f36f58beff7ce3d1cf185/href

This pattern follows the principle of “graceful degradation” when the ideal path fails, provide a fallback rather than complete failure.

Part V: The Non-Negotiables

Certain responsibilities are non-negotiable for SDK developers. These commitments separate professional SDKs from hobby projects.

1. Semantic Versioning and Backward Compatibility

Amplitude’s SDK maintenance policy provides an industry-standard lifecycle model. Jeroen Mols, Principal Engineer at Philips Hue and prolific Android library author, emphasizes: “Breaking changes should be avoided at all costs. They create immediate friction for your users.”

Semantic versioning (MAJOR.MINOR.PATCH) is not optional:

  • MAJOR: Breaking changes (increment when you remove or change public APIs)
  • MINOR: New features (backward compatible additions)
  • PATCH: Bug fixes (no API changes)

https://medium.com/media/f21986edafdd0a65d13b3a4f8a9edabe/href

The deprecation cycle should span at least two major versions:

https://medium.com/media/9309fd8c43d55b292f2f0a060920d30d/href

This gives developers two full major versions to migrate typically 12–24 months in production environments.

2. Binary Size — The Hidden Tax

Google’s research is damning: User uninstall probability increases 5% for every additional 6 MB of storage. Apps over 150MB see only 20% retention after 30 days, while apps under 50MB achieve 35% retention.

Your SDK contributes to this burden. A seemingly modest 5MB SDK becomes 5MB on every user’s device who installs the host app. Multiply that by millions of users, and you’re responsible for petabytes of storage consumption.

https://medium.com/media/da50dbce31f61da36a64b1e07d31fe4b/href

Stripe’s SDK architecture exemplifies this modular approach. The core Stripe Android SDK is remarkably lean, with optional modules for UI components, Google Pay integration, and additional payment methods.

Android’s official APK size reduction guide provides concrete optimization techniques:

  • Remove unused resources with `shrinkResources true`
  • Use vector drawables instead of bitmaps (90% size reduction)
  • Use WebP image format (25–34% smaller than JPEG)
  • Avoid including multiple drawable densities — let Android scale

For native libraries:

https://medium.com/media/61d108495c7d70ed0701c852d49f9913/href

Native libraries can balloon APK size. An arm64-v8a, armeabi-v7a, x86, and x86_64 combination multiplies library size by four. Including only the two ARM variants (which cover 99%+ of physical devices) dramatically reduces size.

3. Dependency Hell and the Transitive Curse

This is where many SDKs fail spectacularly. Jeroen Mols’ comprehensive guide on Android library dependencies documents the nightmare scenario: Your SDK depends on OkHttp 4.x, but the host app uses OkHttp 3.x. At runtime, the app crashes with NoSuchMethodError or ClassNotFoundException.

https://medium.com/media/d934ed107603799c5c87400561a4a02c/href

Better yet, provide a dependency injection interface:

https://medium.com/media/c5ba1c02fd143cafeffcd33eb17823e2/href

This pattern eliminates forced dependencies while still providing convenience for developers who don’t want to inject their own client.

4. ProGuard/R8 — The Minification Maze

Android’s documentation on library optimization is explicit: “prefer codegen over reflection” because reflection breaks under aggressive optimization. More critically, you must ship consumer ProGuard rules with your SDK.

https://medium.com/media/e7c77c681c58fada6582d456d73efa02/href

The critical distinction: proguardFiles in your library’s build.gradle are for your build-time optimization. consumerProguardFiles are bundled into the AAR and applied to the host app’s build. Never include aggressive rules like –dontobfuscate in consumer rules that would disable obfuscation for the entire host app.

Testing your SDK in a fully obfuscated release build is non-negotiable. Many SDKs work perfectly in debug but crash mysteriously in release due to aggressive R8 optimization.

Part VI: Control vs. Empowerment

Perhaps the most counterintuitive aspect of SDK development: You succeed by providing control, not by taking control.

Opt-In by Default

Consider Firebase’s initialization strategy. Originally, Firebase used ContentProvider auto-initialization convenient but costly. Developers complained about the startup time tax. Firebase responded with an opt-out mechanism, and later made manual initialization the recommended approach:

https://medium.com/media/6d149e50f2659dfad2323169bf719d4f/href

Every SDK feature should follow this pattern: opt-in, not opt-out.

https://medium.com/media/d1b38c87a3813753224e4ffbe17deb2a/href

UI Customization — If You Must Provide UI

The golden rule: If developers can’t customize your UI, don’t provide UI.

Provide headless core functionality separately from UI components:

https://medium.com/media/efaa4990391929de410a171711d8f008/href

Resource Naming Conflicts

Prefix ALL resources to avoid conflicts:

https://medium.com/media/8d9f7a382602e781bb0b56809a202116/href

Resource conflicts cause obscure crashes. An app using your SDK plus another SDK with the same resource name will randomly use one or the other’s resource, depending on build order.

Part VII: Architectural Patterns for SDK Design

Clean Architecture isn’t just for apps — it’s even more critical for SDKs.

Why Clean Architecture Matters for SDKs

Testability: Your core business logic should work in pure JVM tests without an Android emulator. A payment processing SDK’s transaction validation logic should be testable on any machine, any platform.

Platform Agnosticism: Separating domain logic from Android-specific code makes it possible to share code with iOS (via Kotlin Multiplatform) or even support non-mobile platforms.

Dependency Inversion: Host apps can inject their own implementations of storage, networking, or other infrastructure concerns.

The Three-Layer Architecture

sdk-core/              (Pure Kotlin - zero Android dependencies)
├── domain/ (Business logic, use cases, domain models)
│ ├── models/ (Data classes representing domain concepts)
│ ├── usecases/ (Business operations)
│ └── repositories/ (Interface definitions)
└── util/ (Pure Kotlin utilities)

sdk-android/ (Android-specific implementations)
├── data/ (Repository implementations)
│ ├── local/ (SharedPreferences, Room, DataStore)
│ ├── remote/ (Network implementations)
│ └── cache/ (Caching strategies)
├── di/ (Dependency injection setup)
└── lifecycle/ (Android lifecycle integration)

sdk-ui/ (Optional UI components - separate artifact)
├── components/ (Reusable UI widgets)
├── screens/ (Complete screen implementations)
└── theme/ (Material Design theme support)

Example implementation:

https://medium.com/media/b8fb63becd7db6cc7410925ef7273ab8/href

The benefits are substantial:

  • ProcessPaymentUseCase can be tested in pure JVM tests (runs in milliseconds)
  • Android-specific code is isolated to implementation classes
  • Host apps can inject custom `TransactionRepository` implementations
  • Core logic can be shared across platforms via Kotlin Multiplatform

Part VIII: Resource Respect — The Ultimate Guest Behavior

You’re not the only guest at the party. Respecting shared resources is non-negotiable.

The Resource Audit

Main Thread: Every millisecond on the main thread delays frame rendering. Android’s strict mode will flag operations longer than 16ms on the main thread (causing frame drops). Your SDK should do precisely zero work on the main thread unless explicitly rendering UI.

Memory: Your SDK’s baseline memory footprint affects low-end devices most severely. Devices with 1GB RAM are still common in emerging markets. Your 50MB baseline memory usage might be acceptable on a flagship device but devastating on budget hardware.

Battery: Background operations drain battery. Segment reduced energy overhead by 2–3x through intelligent batching instead of making 100 separate network calls, batch them into 5–10 calls with larger payloads.

Network: Even on unmetered connections, respect the user’s data plan and bandwidth:

https://medium.com/media/04de5de528bbedf6d9f71764ba7f208b/href

Storage: Cache aggressively but expire automatically:

https://medium.com/media/27c8c829ff4673bbe5e88770ef95eb9b/href

Part IX: Real-World Lessons from SDK Failures

Learning from others’ mistakes is cheaper than making your own.

Case Study: Facebook SDK Auto-Initialization Nightmare

GitHub issue #879 in the Facebook Android SDK repository documents a painful lesson: auto-initialization via ContentProvider broke multi-process apps. Developers reported: “I and my teammates spent hours identifying the problem. I know that maintaining multi-process apps is not the best idea but…I believe there are plenty of other apps like this.”

The issue? Facebook’s SDK auto-initialized in the ContentProvider, which runs once per process. In multi-process apps, the SDK tried to initialize multiple times simultaneously, causing race conditions and crashes.

Lesson: Never assume single-process architecture. If you must auto-initialize, handle multi-process scenarios gracefully.

Case Study: Version Incompatibility Crashes

Facebook SDK issue #997 documents Android 12 FLAG_IMMUTABLE crashes. The SDK used `PendingIntent` without the new `FLAG_IMMUTABLE` flag required in Android 12+, causing widespread crashes.

Issue #1065 shows version 13.2.0 breaking apps that worked perfectly with 13.1.0. Comments reveal frustration: “We had to roll back to 13.1.0 immediately.”

Lesson: Test rigorously across Android versions, especially when targeting new API levels. Use `@RequiresApi` annotations and runtime checks for version-specific code.

Case Study: NimbleDroid’s Performance Analysis

NimbleDroid’s 2016 analysis remains relevant today. They found:

  • Tapjoy SDK: 1,729ms initialization delay due to `ClassLoader.getResourceAsStream` inefficiency
  • AWS Android SDK: 2,371ms delay in credential provider initialization
  • Multiple SDKs performing network calls synchronously on the main thread

These aren’t malicious bugs — they’re the result of not understanding the guest mindset. These SDKs were tested in isolation, where their initialization timing didn’t matter. In production apps with 5–10 SDKs competing for resources, these delays accumulate catastrophically.

Lesson: Measure your SDK’s performance in realistic conditions — apps with multiple SDKs, on low-end devices, with poor network conditions.

Part X: The Mindset Shift

We’ve covered technical patterns, architectural principles, and concrete anti-patterns. But ultimately, SDK development is about a fundamental mindset shift.

From Control to Trust

Application development asks: “What should my app do?”

SDK development asks: “How do I empower their app?”

This shift is profound. You’re no longer building a complete experience — you’re providing a tool that enables others to build their experience. Your success isn’t measured by features shipped; it’s measured by adoption rate, integration ease, and the absence of complaints.

Joshua Bloch captured this philosophy perfectly: “When in doubt, leave it out.” Every feature you add is a burden on integrators more documentation to read, more configuration to understand, more edge cases to consider. The best SDK is the one that does exactly what it needs to, no more and no less.

The Lego Brick vs. The Model

Remember: Applications are complete models; SDKs are Lego bricks.

Your SDK should:

  • Fit seamlessly with thousands of other components
  • Work regardless of the architectural style of the host
  • Provide value without dictating overall structure
  • Be removable without causing collapse
  • Have crystal-clear connection points (your public API)

Firebase demonstrates this perfectly. You can use Cloud Firestore without Firebase Authentication. You can use Crashlytics without Analytics. Each component is an independent Lego brick that composes beautifully with others but functions independently.

The Ultimate Test

Here’s how you know you’ve succeeded as an SDK developer:

A developer integrates your SDK, forgets it exists (because it just works), and recommends it to colleagues.

Not because they’re impressed by your technical wizardry. Not because your documentation is beautifully written (though it should be). But because your SDK was invisible it arrived quietly, did its job flawlessly, and left quietly when no longer needed.

That’s the SDK mindset. Your code isn’t your own anymore. It belongs to the thousands of developers who integrate it, the millions of users whose apps depend on it, and the countless edge cases you never imagined.

Build with humility. Build with empathy. Build as a guest, not a dictator.

Review your current SDK or library against these principles:

1. Responsibility Boundary: Can developers choose their own architecture, or do you force patterns?

2. Black Box Philosophy: Does your SDK arrive quietly, work quietly, and leave quietly?

3. Error Containment: Do your failures become their crashes, or do you handle errors gracefully?

4. Dependencies: Are you creating transitive dependency hell?

5. Binary Size: What’s your APK footprint? Can developers include only what they need?

6. Resource Respect: Do you tax the main thread, memory, battery, or network unnecessarily?

7. Opt-In Design: Do features enable themselves automatically, or do developers maintain control?

Ask yourself: Am I a good guest or a demanding dictator?

The best SDK is the one developers integrate once, curse never, and recommend often.


The SDK Mindset: Why Your Code Isn’t Your Own Anymore was originally published in ProAndroidDev on Medium, where people are continuing the conversation by highlighting and responding to this story.

 

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